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Old Mar 02, 2011, 05:36 PM // 17:36   #1
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Default Buff warrior IAS stances

Heart of Fury is still bugging me. Warrior IAS stances all have some kind of downside and now ANet comes in and gives dervishes a mysticism IAS with no downside. Thus warriors need buffing.

Ideas:
Burst of aggression - Either get rid of the ade loss or make it minus 3-1 strikes based on your points in str.

Berserker Stance - lower the recharge

Flail - make it just like HoF but str based

Tiger Stance - lower the recharge, get rid of the penalty, make it cause KD if it is blocked or hits a moving foe (because tigers pounce on things), but it ends if this skill causes a KD.

Flurry - increase duration to 8 seconds, move to tactics and decrease the drawback based on tactics points. At 13 and higher, you do more damage.
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Old Mar 02, 2011, 05:48 PM // 17:48   #2
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Or we could just, and stay with me here, nerf HoF because it's such a bullshit skill in the first place.

Nothing good ever came out of IAS's with no drawbacks. It's poor balance and Frenzy is actually praised as being one of Anet's greatest skills ever for a reason.
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Old Mar 02, 2011, 06:03 PM // 18:03   #3
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I'm with Apok. I don't see why all the Warrior IAS skills should be buffed just because ANet missed the mark with the new Derv ones.
Heart of Fury is insane, as is Onslaught. The correct way to deal with insane skills is to fix them, not mess with other, much more established and sane skills.
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Old Mar 02, 2011, 06:57 PM // 18:57   #4
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HoF is only 25% while all warrior stances are 33%. How much of a difference does this make?
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Old Mar 02, 2011, 07:11 PM // 19:11   #5
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I fully agree and have been saying warriors have needed better IAS' for ages now, obviously for pvp they can be balanced for god's sake so don't mindlessly Q.Q. Along with rangers they need some loving in this area, as literally none (in terms of energy management too) of them are maintainable and all have epic drawbacks.
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Old Mar 02, 2011, 07:25 PM // 19:25   #6
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I think Frenzy should be buffed to 50% IAS for double damage. Seems fair, doesn't it? 1 for 1.
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Old Mar 02, 2011, 07:27 PM // 19:27   #7
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No, leave warr IAS alone.
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Old Mar 02, 2011, 07:56 PM // 19:56   #8
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Quote:
Originally Posted by Giro View Post
HoF is only 25% while all warrior stances are 33%. How much of a difference does this make?
17% more attacks difference. It's not everything, but it does matter.

Whiners just need to use frenzy. It's fine in PvE.
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Old Mar 02, 2011, 07:57 PM // 19:57   #9
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leave the warrior ones alone, fix the derv mistakes


and i too agree that the ranger IAS' needs touching up
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Old Mar 02, 2011, 08:13 PM // 20:13   #10
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Quote:
Originally Posted by Xenomortis View Post
I'm with Apok. I don't see why all the Warrior IAS skills should be buffed just because ANet missed the mark with the new Derv ones.
Because warriors are manly, they even have a manly spike build, and nornly and they should be buffed to be even more manly and more nornly. Warriors IASs should be buffed so they can become nornmanly.


Quote:
Heart of Fury is insane, as is Onslaught. The correct way to deal with insane skills is to fix them, not mess with other, much more established and sane skills.
That's probably be the more sensible thing to do, but it's totally uncool.
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Old Mar 02, 2011, 08:20 PM // 20:20   #11
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Quote:
Originally Posted by Xenomortis View Post
I'm with Apok. I don't see why all the Warrior IAS skills should be buffed just because ANet missed the mark with the new Derv ones.
Heart of Fury is insane, as is Onslaught. The correct way to deal with insane skills is to fix them, not mess with other, much more established and sane skills.
i totally agree here is a better solution fix the other cleases to match the warriors
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Old Mar 02, 2011, 08:23 PM // 20:23   #12
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Quote:
Originally Posted by Winterclaw View Post
Because warriors are manly, they even have a manly spike build, and nornly and they should be buffed to be even more manly and more nornly. Warriors IASs should be buffed so they can become nornmanly.
What? Are you trying to make a sexual innuendo or something?

Warrior's don't need better IAS, they already have Frenzy, what else would you possibly need?
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Old Mar 02, 2011, 08:28 PM // 20:28   #13
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And here come the old douchebags with their beloved Frenzy. It only works in organsied PvP, (basically most GvG and only a little HA). It's useless in PvE and unorganised PvP. Plus it's only one skill, only having one so called viable IAS is not good.
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Old Mar 02, 2011, 08:30 PM // 20:30   #14
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I agree that warrior IAS skills are currently well balanced and don't need buffing. That is, unless Anet refuses to nerf the new derv IAS skills. If those skills are allowed to stand as is, then all other IAS skills in the game should be adjusted for fairness. I say just debuff those derv IAS skills and be done with it.

Warrior IAS aside, both rangers and paragons seriously need some attention to their IAS options. (and well... probably their entire professions really, but that's a topic for another thread or 50).
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Old Mar 02, 2011, 08:45 PM // 20:45   #15
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Quote:
Originally Posted by Xsiriss View Post
It's useless in PvE
Works fine for me. As in, I always turn it on, and never die.

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Plus it's only one skill, only having one so called viable IAS is not good.
You're going to always use the best one anyway, having 4 80% options doesn't count for much.
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Old Mar 02, 2011, 08:47 PM // 20:47   #16
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Quote:
Originally Posted by Xsiriss View Post
And here come the old douchebags with their beloved Frenzy. It only works in organsied PvP, (basically most GvG and only a little HA). It's useless in PvE and unorganised PvP. Plus it's only one skill, only having one so called viable IAS is not good.
Wrong its fine for pve.
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Old Mar 02, 2011, 09:08 PM // 21:08   #17
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Am I the only one that uses flail or drunken master as my warrior IAS?

Both are great options.

If you want to really make things fair, Maybe just increase the cost of the dervish skill in question, to 6 adrenaline with maybe a recharge of 2 seconds.

But as a Main warrior (and Mesmer but that point is not important) I am fine with my IAS options.
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Old Mar 02, 2011, 09:10 PM // 21:10   #18
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Somehow I get the feeling from post # 11 that the OP is at least partially joking. I'd rather see Onslaught and Heart of Fury take a hit, and I'm puzzled why ANet are repeating their mistake with Primal Rage and even Rampage as One with the Dervish. Nerf the Dervish IAS skills instead, or just continue breaking the game with PvE splits so the PvE and PvP gap can be ever wider.

Last edited by MisterB; Mar 02, 2011 at 10:15 PM // 22:15.. Reason: spelling
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Old Mar 02, 2011, 09:50 PM // 21:50   #19
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Flail>Frenzy in PvE any day. Especially in HM, wtf are you guys on? Unless you're running gimmicky sh*t like an ER protter (which instantly makes you an awful player) you're going to get hit hard.
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Old Mar 02, 2011, 09:56 PM // 21:56   #20
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Quote:
Originally Posted by HigherMinion View Post
I think Frenzy should be buffed to 50% IAS for double damage. Seems fair, doesn't it? 1 for 1.
I think Heart of fury needs a nerf instead. 4 adrenaline on single target weapons is 4 seconds (2 with FGJ!) or every 30 with Enraging Charge @13+. With a scythe and 3 targets, 4 adrenaline is 2 hits, or 3 seconds...before stuff like FGJ or Balthazar's Rage which make it 1 hit instead. Never mind that flail has the same cost but -33% movement.

Quote:
Originally Posted by Winterclaw View Post
Heart of Fury is still bugging me. Warrior IAS stances all have some kind of downside and now ANet comes in and gives dervishes a mysticism IAS with no downside. Thus warriors need buffing.

Ideas:
Burst of aggression - Either get rid of the ade loss or make it minus 3-1 strikes based on your points in str.

Berserker Stance - lower the recharge

Flail - make it just like HoF but str based

Tiger Stance - lower the recharge, get rid of the penalty, make it cause KD if it is blocked or hits a moving foe (because tigers pounce on things), but it ends if this skill causes a KD.

Flurry - increase duration to 8 seconds, move to tactics and decrease the drawback based on tactics points. At 13 and higher, you do more damage.
Flail vs Heart of Fury: +17% damage difference, so let's make it -10% movement speed (as Muddy terrain) or -25% at most. -33% movement in exchange for +50% damage is steep for melee. What are you going to do? Pack "Charge"/"Fall Back" or just bring a cancel stance? Any change would benefit PVE only.

Berserker stance is weird, it gives 2.25x adrenaline compared to normal attack rate (1.5*1.5=2.25). Onslaught gives 1.67x (1.333*1.25=1.67). Battle Rage gives 2x. So lowering recharge would be nice, but any lower than 12 or 15 and then it'd be pretty ridiculous. You could build up 7 adrenaline in 5 seconds, after all (or 10 in 7). Maybe a lower recharge and duration, to make it a burst skill where you build adrenaline then unload it with another IAS (Frenzy/Burst of Aggression/Flail). It would also make it a good cancel stance for Frenzy if it was akin to 7-8 duration and 10 or 12 recharge. Without a recharge drop, it's pretty lame. For every 20 seconds, +3 from Enraging charge is going to be a bigger adrenaline boost. "Ends if you use a non-attack" or "Ends if you use any non-adrenal skills" is probably the best course of action if a flat-out recharge reduction is done.

Tiger stance causing KD could be an interesting mechanic. Right now it's just an unreliable IAS with blind and miss hexes in bulk and a duration that's half its recharge.

All the ones that end on attack are incredibly annoying, even more so when it takes 20-30 recharge. Burst of aggression is really annoying unless you use low adrenaline skills, you're only able to build up one chain ([email protected]=9 adrenaline). It could use a longer duration at the top end but I don't think it's that bad. You can't do more than one or two chains but with warrior's endurance bars this skill shines.

...agreed on Flurry

Other notes: Enraging charge is ok since it's not an IAS.

Right now, Pious Fury + balthazar's Rage + Harrier's Haste > Frenzy + rush/enraging charge or Flail + rush/enraging charge because of that. I'm more miffed that you can have a IAS + IMS at the same time (ala Primal Rage) with no drawback and no elite status. Onslaught could take a hit, but taking away the adrenaline gain is enough (at least PVP wise).

Last edited by LifeInfusion; Mar 02, 2011 at 11:02 PM // 23:02..
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